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TI-83 rocks!

Yo there!

This section is still under construction, but in the meanwhile you can read some things about TransMSX (linking software), MSX83Dev (developers pack) and my upcoming game called Angel. The downloads are now available. Where? In the download-section ofcourse!

TransMSX v1.2

With this program you can upload and download programs to and from your TI-83 calculator. To use it, you'll have to make a 'special' cable because the MSX has only one input-pin on the printerport. However, don't worry, the MSX cable is very, very simple to make. This v1.2 release features a lot of cool new things but still no GUI yet. Check the revision history below:

TransMSX v1.2: (19/11/99)

TransMSX v1.1: (01/10/99)

Download it in the download-section...

MSX83Dev v1.1

This is a TI-83 developers pack for the MSX. Advantage of developing TI-83 games on the MSX is that you can use your all-time favorite native MSX assembler (Compass!)... Also, a lot of MSXers have still got quite limited access to their father's PC (there are also other family members who want to work on it) but have unlimited access to their MSX (I'm one of them)... Anyways, it contains the program MSX83DEV.COM, which converts files from the .COM format to the .83p-format ("squished")... Ofcourse, the .COM files have to be assembled specificly for the TI-83. It also contains the following MSX-Assembler (Compass and Gen80) formatted include-files: ION.INC, SOS.INC, TOKENS.INC and TI83ASM.INC. Version 1.1 has some nice new features over v1.0, check the revision history below:

MSX83Dev v1.1: (19/11/99)

Download it in the download-section...


The game I'm currently developing for the TI-83 is called "Angel". It is a puzzle game, programmed in Assembly for SOS, but I think the final version will be programmed for ION... Or maybe both. The intro is already finished, and I'm currently working on the game itself. I was first thinking about Greyscale, and as a matter of fact it looked quite nice, but I figured it the 'flashing' was still a bit too much to let people play the game while not getting a headache. So now it fearures animation. Also nice.

How does the game work? Well, you're a guy (an angel, who wants to live again and has to complete 4 worlds to accomplish that), and you start at a certain position in the field. Somewhere else, there's a door, and last but not least, there is a key to open the door. Quite simple, would one say. But beware! There are also 4 types of obstacles!!! They are placed in your way, and you can't get past them unless you have the right 'weapon'... So you can destroy a balloon by 'shooting' an arrow at it, kill a fire by throwing water over it, etc. However, you can hold only 1 item at the same time so it's the case to think really well about what you are going to do.

I got the idea from my MSX computer, there are several games like this for it, i.e. SokSoft's Dummieland, the game from the Peach-Up series, a variant on Sunrise Picturedisk... Well, no need to say more because you guys probably haven't heard of all these anyways.

Well, finally I'd like to make some comments on the date it will be released. It entirely depends on how much I feel like programming on it and on the time I put in other projects (formula: time for angel = total time - time for other projects). At the moment (latest update), I have not worked on it for some time... I will continue (and finish) it, but you'll have to wait until I've got loads of time. MSX projects still go first (formula: MSX = holy)...

Download a small promo (only featuring the intro demo and a 1st level shot) in the download-section...

Well, that's it for now, go check out some other parts of my site, write something in the forum (which doesn't exist anymore), whatever... DO SOMETHING USEFUL! At least don't stay hangin' around here in this section. It's no use, there won't popup some hidden download features or so.